Experience like TD in Pipeline. Skills for implementation and development of: FX (Effects simulation systems: SPH, PBD, Dock Mass, Land Generation, AI, …) and Pipeline (Large capacities for problem solving, tool creation and programming in Python, C++, C#, Java and web languages)
Experience in rigging and TD. Development of pipeline for Modeling-Rigging-Animation in La Tribu Animation (Practices). Knowledge of Rig, controllers, Shape Keys and general knowledge in Blender. Development of tools for animation and rigging: Picker, Addons to update the rigged model without losing weights, etc.
Recently I finished my internship at La Tribu Animation and I leave here a small video showing what we did […]
FX – Simulation
Simulation and creation of effects.
- Numerical integration (Euler explicit, Euler semi implicit, Heun or midpoint, RK2, RK4)
- Knowledge and implementation of systems: PBD, SPH, spring mass, energy acceleration, …
- Implementation and knowledge of particle systems: collisions, grids, hash, …
Development of tools. Programming in: C++, C#, Python, Java, web languages, etc.
Animation tools: Interpolation by different methods (linear, hermite, catmull rom), speed control, quaternion orientation.
Rigging tools such as pickers or utility tools.
Pipeline tools: Rigged model updates, links, etc.
VFX – Compositing
Composition and edition of plans. Extensive creative skills for visual design of images, especially in video. Composition by:
- Adobe After Effects
- Adobe Premiere
- Adobe Photoshop
- Davinci Resolve
Game of Bobs – Animation short film
Animated short film that recreates the end of the seventh season of GOT. Final project of the 3º G.I.M. Group of 3 students. Development of animation tools, interpolation methods, speed control through route integration, object orientation by quaternions and camera tracking. Attribute assignment tools and physical parameters for multiple objects, simplification for easier animation work. Animation by MOCAP, direct and indirect kinematics. Rigging of creatures and human bodies mixing animation methods for a better result. Breaking physics and fire effects. Project developed exclusively with Blender.
VFX – Edition
Shot and VFX desing. Knowledge of visual effects techniques for production supervision.