VFX Compositor -TD
2D compositing and development of tools for Nuke and Hiero. Advanced knowledge of composition and develoment of tools, gizmos, and tech solutions in Nuke and Hiero. Rotoscoping, Plate cleaning, 3D Integration, color match. Editor Experience and color management knowledge for ACES in Nuke and Davinci.
Experience like TD in Pipeline. Specialized in developments for 2D: Composition and Editorial, with experience in 3D (Maya) also. Other skills for implementation and development of: FX (Effects simulation systems: SPH, PBD, Dock Mass, Land Generation, AI, …) and Pipeline (Large capacities for problem solving, tool creation and programming in Python, C++, C#, Java and web languages). Core programing and devtools development.
FX – Simulation
Simulation and creation of effects.
- Numerical integration (Euler explicit, Euler semi implicit, Heun or midpoint, RK2, RK4)
- Knowledge and implementation of systems: PBD, SPH, spring mass, energy acceleration, …
- Implementation and knowledge of particle systems: collisions, grids, hash, …
Nuke Tools & Gizmos
Tool & Gizmo delopement for Nuke. Script optimization, Nuke commands, etc
Some Tools published at the moment:
Merge Commands: https://www.nukepedia.com/python/nodegraph/merge-operations-commands
Render HUB: https://www.nukepedia.com/gizmos/other/render_hub
You can find more in my GitHub @JorgeHI
Development of tools. Programming in: C++, C#, Python, Java, web languages, etc.
Animation tools: Interpolation by different methods (linear, hermite, catmull rom), speed control, quaternion orientation.
Rigging tools such as pickers or utility tools.
Pipeline tools: Rigged model updates, links, etc.
Game of Bobs – Animation short film
Animated short film that recreates the end of the seventh season of GOT. Final project of the 3º G.I.M. Group of 3 students. Development of animation tools, interpolation methods, speed control through route integration, object orientation by quaternions and camera tracking. Attribute assignment tools and physical parameters for multiple objects, simplification for easier animation work. Animation by MOCAP, direct and indirect kinematics. Rigging of creatures and human bodies mixing animation methods for a better result. Breaking physics and fire effects. Project developed exclusively with Blender.