Visual Effects

VFX Compositor -TD

2D compositing and development of tools for Nuke and Hiero. Advanced knowledge of composition and develoment of tools, gizmos, and tech solutions in Nuke and Hiero. Rotoscoping, Plate cleaning, 3D Integration, color match. Editor Experience and color management knowledge for ACES in Nuke and Davinci.

Pipeline-TD

Experience like TD in Pipeline. Specialized in developments for 2D: Composition and Editorial, with experience in 3D (Maya) also. Other skills for implementation and development of: FX (Effects simulation systems: SPH, PBD, Dock Mass, Land Generation, AI, …) and Pipeline (Large capacities for problem solving, tool creation and programming in Python, C++, C#, Java and web languages). Core programing and devtools development.

FX – Simulation

Simulation and creation of effects.

  • Numerical integration (Euler explicit, Euler semi implicit, Heun or midpoint, RK2, RK4)
  • Knowledge and implementation of systems: PBD, SPH, spring mass, energy acceleration, …
  • Implementation and knowledge of particle systems: collisions, grids, hash, …

Nuke Tools & Gizmos

Tool & Gizmo delopement for Nuke. Script optimization, Nuke commands, etc

Some Tools published at the moment:

Merge Commands: https://www.nukepedia.com/python/nodegraph/merge-operations-commands

Render HUB: https://www.nukepedia.com/gizmos/other/render_hub

You can find more in my GitHub @JorgeHI

Tools Portfolio 
Development of tools. Programming in: C++, C#, Python, Java, web languages, etc.
Animation tools: Interpolation by different methods (linear, hermite, catmull rom), speed control, quaternion orientation.
Rigging tools such as pickers or utility tools.
Pipeline tools: Rigged model updates, links, etc.