Visual Effects

VFX Compositor -TD

Graduated from the Master’s in Composition and Color for VFX at Animum.

2D compositing and development of tools for Nuke and Hiero. Advanced knowledge of composition and develoment of tools, gizmos, and tech solutions in Nuke and Hiero. Rotoscoping, Plate cleaning, 3D Integration, color match. Editor Experience and color management knowledge for ACES in Nuke and Davinci Resolve.  Integration of AI models for rotoscoping, generative models and other utilities for compositing. Graduated on

Pipeline-TD

Graduated in Multimedia Engineering from the University of Valencia

Developer experience in VFx studios and companies. Specialized in developments for 2D, experience developing for:

  • Nuke: Gizmos, Scripts, TCL, BlinkScript, C++ Plugins, AI models integration in nodes, Pipeline development(Deadline, flow production tracking – Shotgrid)
  • NukeStudio-Hiero: Pipeline development and project support. Deadline integration.
  • Maya: Pipeline development, Deadline integration, AOVs tools, project support,…
  • Davinci Resolve: Pipeline development.
  • Blender: Tools development for Animation, Rigging and Pipeline.

I have experience and good knowledge of the main programming languages ​​for VFX: Python, C++, Bash,…

Experience in high-end projects

Some projects where I worked like Pipeline TD (El Ranchito):

  • Society of the Snow [Goya 2024 Winner Best VFX] [Oscars 2024 Shortlist Best VFX]
  • Five days at memorial [Emmy 2023 Winner – Outstanding Special Visual Effects In A Single Episode]
  • See S2 [VES 2022 Winner – Outstanding Supporting Visual Effects in a Photoreal Episode ] [Emmy 2022 Nominated – Outstanding Supporting Visual Effects in a Photoreal Episode]
  • See S3 [VES 2023 Nominated – Outstanding Supporting Visual Effects in a Photoreal Episode ]
  • Shadow and Bone S1 & S2
  • Stranger Things S4
  • 3 Body Problem S1

More on my IMDB profile: Jorge H. Ibañez

Nuke Tools & Gizmos

Tool & Gizmo delopement for Nuke. Script optimization, Nuke commands, etc

Some Tools published at the moment:

Render HUB: https://www.nukepedia.com/gizmos/other/render_hub

Node Example: https://www.nukepedia.com/gizmos/other/nodeexample

Merge Commands: https://www.nukepedia.com/python/nodegraph/merge-operations-commands

You can find more in my GitHub @JorgeHI

FX – Simulation

Simulation and creation of effects.

  • Numerical integration (Euler explicit, Euler semi implicit, Heun or midpoint, RK2, RK4)
  • Knowledge and implementation of systems: PBD, SPH, spring mass, energy acceleration, …
  • Implementation and knowledge of particle systems: collisions, grids, hash, …

Tools Portfolio 
Development of tools. Programming in: C++, C#, Python, Java, web languages, etc.
Animation tools: Interpolation by different methods (linear, hermite, catmull rom), speed control, quaternion orientation.
Rigging tools such as pickers or utility tools.
Pipeline tools: Rigged model updates, links, etc.